Daedric Quests Oblivion: Complete Guide to Artifacts & Choices
Introduction: Why Daedric Quests Oblivion Still Captivate Players
The Daedric quests in Oblivion are some of the most memorable and morally complex missions in The Elder Scrolls IV. If you enjoy dark bargains, powerful Daedric artifacts, and dramatic encounters with the Daedric Princes, these quests deliver unique rewards and storytelling. This guide to daedric quests oblivion walks you through how to start each quest, what choices you’ll face, and tips to get the best outcomes. Whether you’re aiming to collect every artifact or roleplay the most righteous Champion of Cyrodiil, this guide has practical advice, walkthroughs, and examples to level up your experience.
Understanding Daedric Princes and How Their Quests Work
Before diving into individual quests, it’s useful to understand the context: Daedra are powerful, often amoral beings who govern specific aspects of reality. Each Daedric Prince offers a quest that usually grants a powerful artifact. These artifacts can alter gameplay, offer unique powers, or simply be rare collectibles. In Oblivion, many Daedric quests can be started by reading books, visiting shrines, or encountering NPCs who hint at strange events.
- Daedric Princes: Examples include Mehrunes Dagon, Sheogorath, Azura, and Clavicus Vile.
- Quests mechanics: Most Daedric quests are repeatable only in the sense of reloading saves; once completed they are finished and the artifact is obtained.
- Artifacts: Not all artifacts are strictly better than high-level gear, but many grant game-changing abilities (e.g., Daedric Crescent, Wabbajack).
LSI terms: Daedric Princes, Daedric artifacts, Daedric shrines, The Elder Scrolls IV, Oblivion Daedric quests list.
How to Start Daedric Quests Oblivion: Entry Triggers and Tips
Each Daedric quest has specific triggers. Some require you to read a book, others need you to speak to an NPC or visit a shrine. Here are common ways to start them, plus tips to avoid missing content.
- Read books: Books like “A Daedra’s Best Friend” or “The Black Star” can begin quests. Keep an eye on readable items you haven’t seen before.
- Shrines: Visiting Daedric shrines can sometimes prompt a quest-related event or lead you to an NPC who initiates the quest.
- Random encounters: Certain quests start after you meet specific characters—talk to unusual NPCs in taverns and cities.
- Tip: Make manual saves before deciding on a choice. Some quests have clear moral consequences and different artifacts depending on your decisions.
Walkthroughs: Notable Daedric Quests and Their Rewards
Below are several key Daedric quests you’ll encounter in Oblivion, with short walkthroughs and notes on the artifacts.
1. “Gaze into the Heart” — Mehrunes Dagon
Mehrunes Dagon’s followers are destructive and direct. This quest often involves infiltration, combat with cultists, and a final choice that affects the artifact you receive. The reward typically ties to fire and destruction themes.
- How to start: Visit the shrine or speak to cultists in the Imperial City area.
- Example reward: A powerful weapon or item related to destruction.
- Tips: Bring crowd-control spells and high resistance to fire. Mehrunes-related quests often involve traps or ambushes.
2. “The Mind of Madness” — Sheogorath
One of the most iconic and humorous Daedric quests. You’re pulled into Sheogorath’s realm to cure a madmen or to make choices reflecting chaotic whimsy rather than straightforward morality.
- How to start: Speak with a mad patron or read a note about a madman in the Imperial City or Skingrad.
- Artifact: Typically a unique staff or item like the Wabbajack.
- Tips: Expect unpredictable outcomes. Roleplay choices for fun and experiment—Sheogorath’s quests are built for replayability.
3. “The Whispering Door” — Peryite and Nocturnal
These quests often tie into stealth, the criminal background, and moral ambiguity. Nocturnal’s followers will favor thieves and stealthy characters, while Peryite might involve pestilence or strange rituals.
- How to start: Visit shrines, or get clues from thieves’ guild members or mysterious notes.
- Artifact rewards: Items that boost stealth, lockpicking, or grant shadowy benefits.
- Tips: If you play a stealth build, prioritize these quests early to gain useful tools for infiltration missions.
4. “The Mirror of Truth” — Azura
Azura’s quests are often melancholic and tied to prophecy, fate, or restoring balance. They can revolve around helping refugees, fixing stones, or returning artifacts to their rightful places.
- How to start: Azura’s shrine or talking to NPCs who’ve had visions.
- Artifact: Items that involve magic or prophecy, sometimes boosting magical skills.
- Tips: Azura’s quests tend to be less violent and more about exploration. Bring a map and be ready for traveling to remote shrines.
5. “A Bargain with Clavicus Vile”
Clavicus Vile is the master of bargains, and his quests force you to weigh trade-offs. Expect deals that seem too good to be true—and often are.
- How to start: Speak to Clavicus Vile’s shrines or people who’ve been cursed with odd wishes.
- Artifact: Usually a tempting, powerful item like a mask or sword.
- Tips: Read every dialogue option. Sometimes you can trick or outsmart Clavicus to avoid the worst consequences.
Choices and Consequences: How Your Decisions Change Outcomes
Daedric quests are rarely black-and-white. Many involve moral dilemmas where the choice shapes your reward and reputation. Below are practical strategies for handling these pivotal moments.
- Saving vs. sacrificing: Some quests ask you to save innocents or sacrifice them for an artifact. Decide on your roleplay angle beforehand and save often.
- Trade-offs: Clavicus Vile and Molag Bal often enforce bargains with future costs. Identify the long-term impact before agreeing.
- Artifact utility vs. lore: Some artifacts are powerful in combat; others matter more for roleplay or collection. Prioritize based on play style.
- Reputation: Repeatedly siding with cruel Daedra can influence how NPCs react and sometimes close off peaceful solutions in future quests.
Practical Tips, Tricks, and Build Advice for Daedric Quests
These tips help you complete Daedric quests more easily and ensure you don’t miss artifacts or unique dialogue.
- Save often: Always create a save before accepting a bargain or making a major choice—Daedric quests can be punishing.
- Bring companions carefully: Followers can help in combat but may steal dialogue spotlight or trigger different outcomes.
- Balance skills: If you want artifacts that enhance stealth or magic, level those skills before starting related quests.
- Collect related books: Some quests require lore books or journals to understand the full story. Search libraries and keep notes.
- Use console commands cautiously (PC): If an artifact glitches or a quest breaks, save and use console fixes only if you’re comfortable with potential side effects.
Complete Daedric Quests Oblivion List (Short Reference)
Here’s a compact list of well-known Daedric quests you’ll likely encounter. Use this as a checklist to collect artifacts and experience varied storylines.
- Sheogorath – The Mind of Madness (Wabbajack)
- Clavicus Vile – A Daedra’s Best Friend (Barbas-related)
- Mehrunes Dagon – Varies by mod or event (often destructive reward)
- Azura – Often involves prophecy and unique artifacts
- Nocturnal – Tied to stealth and thieves
- Peryite – Strange pestilence or ritual quests
- Boethiah, Malacath, Molag Bal, Meridia – Each with distinct themes and artifacts
FAQ: Common Questions About Daedric Quests Oblivion
Q1: How many Daedric quests are in Oblivion?
A: Oblivion features numerous Daedric quests tied to different Daedric Princes. The base game includes several official Daedric events; counting depends on whether you include expansion packs or mods. A typical playthrough will encounter a dozen or so distinct Daedric-related quests.
Q2: Can you get all the Daedric artifacts in one playthrough?
A: Yes, it’s possible to collect most artifacts in one playthrough if you keep multiple saves and make choices that allow artifact acquisition. Some quests are mutually exclusive depending on choices, so save beforehand if you want every option.
Q3: Are Daedric artifacts worth using or just for collecting?
A: Many artifacts provide unique and powerful bonuses that can significantly alter gameplay. Some are best for roleplaying or collecting, but items like the Wabbajack or certain weapons are practically useful in combat and stealth builds.
Q4: When should I tackle Daedric quests—early or late game?
A: It depends on the quest. Stealth or lore-focused quests can be helpful early if they grant useful tools. Combat-heavy quests are often easier when you’re higher level and have better gear. If you’re collecting, spread them through the game to suit your play style.
Q5: Will doing Daedric quests affect my standing with the Mages or Fighters Guild?
A: Generally, most Daedric quests affect only the immediate NPC relationships involved. However, certain morally ambiguous choices might influence how faction NPCs respond to you. Be mindful of major moral choices if you want to keep good standing with guilds.
Conclusion: Embrace the Dark Bargains, Enjoy the Rewards
Daedric quests in Oblivion combine rich lore, memorable characters, and meaningful rewards. Whether you follow Mehrunes Dagon’s flames, bargain with Clavicus Vile, or lose your mind with Sheogorath, each quest offers something unique. Use this guide to find shrines, trigger quests, and make informed choices that fit your character. Remember to save frequently, weigh moral trade-offs, and collect lore books to deepen the experience. Above all, savor the stories—Daedric quests Oblivion are some of the most imaginative parts of The Elder Scrolls IV and often the most replayable.
Good luck, Champion of Cyrodiil—may your bargains bring power without ruin.

